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As there are three different classes methods which you may use to perform the computation of an operator (not counting computePixel() of the PixelOperator, as this is just a replacement of computeTile()), there is sometimes confusion about which method one should be used. This Wiki page shall help in determining which methods you need to implement to make your operator run as efficient as possible. This means, we need to specify which contents need to be specified in each of these methods:

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