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  • Always implement initialize()

  • Always use the target product that you have defined in initialize(). If you somehow end up with a different product than the target product, fill the defined target product with the values from this other product.

  • If you can, set JAI Images directly to your bands

  • If you cannot set JAI Images directly, use computeTile() / computeTileStack() / computePixel()

  • In case that each pixel can be computed separately it is probably the best choice to implement the computePixel() - method of a PixelOperator(see How to create a new operator) .

  • If you do not have any reason to implement doExecute() , just leave it as it is: blank.

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